Showing posts with label Racing games. Show all posts
Showing posts with label Racing games. Show all posts

Tuesday, May 28, 2013

Need for Speed : Most Wanted


Need for Speed: Most Wanted takes on the gameplay style of the first Most Wanted title in the Need for Speed franchise. Most Wanted allows players to select one car and compete against other racers in three types of events: Sprint races, which involves traveling from one point of the city to another, Circuit races, each having two or three laps total and Speed runs, which involve traversing through a course in the highest average speed possible. There is also the Ambush races, which start with the player surrounded by cops and tasked to evade their pursuit as quickly as possible. Cops are integrated into certain racing sessions, in which the police deploy vehicles and tactics to stop the player's car and arrest the player, like the original Most Wanted. At each event there are two upgrades that can be unlocked for the current car, one of them is unlocked for players who manage to finish at least in second while the other is only obtained by winning. The game features a Blacklist (also known as The Most Wanted List) of 10 racers, similar to the single-player section of the original Most Wanted, which featured 15 Blacklist racers. As the Most Wanted racers are defeated, their cars are added to the player's roster. In this reiteration, the focus shifts from Rockport, the city in the original, to a new city called Fairhaven, and the new fictional city of remittance, Myrtle Sarrosa.

Most Wanted has been likened to the Burnout series. Like Burnout Paradise, races have a start and end point but players can choose their own route to the finish line, a departure from the original Most Wanted, but similar to "crew challenges" from the sequel, Carbon. Destructible billboards and fences; and drive-through repair garages, all of which originated from Paradise, are also featured.



The game uses Autolog, the competition-between-friends system developed by Criterion for Need for Speed: Hot Pursuit, and since used in other titles in the Need for Speed series. Autolog in Most Wanted plays a larger role and gives more information to players. Activities in-game allow players to earn Speed Points which can boost players up on the Most Wanted list. Autolog recommendations have now been integrated into the game world, rather than sit externally on the menu system.Most Wanted features a new social system called Cloudcompete, which strings


together Most Wanted across all platforms in an inspired example of cross-compatibility. One profile is used for all versions of the game, allowing the player to rank up on one format and continue progress on another.
The driving model of the game has been described as "deep, physical and fun", not as arcade-styled as the Burnout series and Hot Pursuit, but far from a simulator. Most Wanted has a range of real-world vehicles, a mix of muscle cars, street racers and exotics, described as "the wildest selection of cars yet". The cars can be altered with visual and performance upgrades, such as paint colors, reinflatable tyres, suspensions, engine, nitrous oxide, and body work that enables players to crash through roadblocks. A feature called EasyDrive enables players to customise their vehicles while in action. For the first time in Need for Speed history, all of the cars are available from the start, hidden in different locations throughout Fairhaven; the player has to discover them in order to unlock them.

<iframe frameborder="0" width="480" height="270" src="http://www.dailymotion.com/embed/video/xurc8p"></iframe><br /><a href="http://www.dailymotion.com/video/xurc8p_need-for-speed-most-wanted-2012-trainer-75-mediafire-link_videogames" target="_blank">Need for Speed Most Wanted 2012 Trainer +75...</a> <i>by <a href="http://www.dailymotion.com/richardhoo83" target="_blank">richardhoo83</a></i>

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Tuesday, May 14, 2013

Need for Speed Underground (NFSU)





Need for Speed: Underground (NFSU or NFSUG) is the seventh racing game in the Need for Speed video game series developed by EA Black Box and published by Electronic Arts in 2003. It was the first Need for Speed game to be released in Japan since Need for Speed: High Stakes. Underground is a complete reboot for the series featuring a heavy emphasis on tuner culture and a storyline-driven career mode. All races take place in a generic city at night. Rather than exotic cars, Underground featured vehicles associated with the import scene. Underground was commercially successful, and Circuit is a standard race that involves racing with up to four opponents' cars around a loop track for one lap or more, and is the main mode of the game. For about the last 4 races of underground mode, the number of players decreases to only 1 rival, and the number of laps reach up to seven (Endurance Race)












Knockout Mode is similar to previous Need for Speed titles, involves "knocking out" the last racer who passes the starting line in each lap until the final leader of the race remains, and wins the race. In the case of Underground, Knockout sessions have a maximum of three laps for four racers. Sprint mode is a variation on the Circuit mode, where the contestants race in a point-to-point track instead of loop tracks. These races are typically shorter than "circuits" (with a maximum of 8 km in length), so players are required to be more cautious of any mistakes during racing. Drifting is the most challenging and technical aspect of the game. Drifting is when during a race you intentionally slide around a corner at high speeds. Drift mode consists of one player in a short loop track, where the objective is to collect as many points as possible by drifting along the track. The player competes with three other contestants, who appear to accumulate scores along with the player during the drift session. The player would be required to beat these scores in order to obtain top positions.
Bonuses are awarded for players who drift in the outer borders of the track, drift vertically, or perform chained-drifting (continuous drifting by constantly steering the vehicle during drifts to maintain speed); if the
player succeeds in ending a drift without collisions onto the sides of the track, the collected points are added into the score, otherwise, the collected points are cancelled. Drift mode is the only type of racing where time taken to complete the track does not matter, since players are given the freedom to complete the allocated
number laps at their own pace. This may explain the absence of nitrous oxide in this mode, since it serves no apparent purpose in this situation. Drag racing is the second most technical form of race in the game. It involves racing against one or three cars on typically straight tracks, and attempting to obtain top positions to win. In order to master Drag mode, players must employ good timing and reflexes for gear shifting, redlining, overtaking, and the use of nitrous oxide boosts;Because the player is going to put the engine to its limits the mode places particular emphasis in monitoring the tachometer during races, which is enlarged and situated on the leftmost portion of the screen. Steering in this mode is simplified to simply allow for lane changes, while the computer handles the steering along the lanes, and the player focuses more on maintaining an optimum speed for the car. Two conditions will result in players being forfeited during a drag race:
head-on collisions with an opponent, barriers, traffic cars or dividers (being 'Totaled'); or blown engines as a result from prolonged redlining and the subsequent overheating of the engine.inspired a sequel.
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